As for the units, they are quite vast, but never particularly useful, and military skirmishes break out into weird scattered skirmishes- making it quite impossible to keep track of everything or what those units may be doing. Its actually quite jarring for any faction to suddenly transform into a completely different Country and culture, but perhaps this was featured in the game for pseudo-historical reasons. You have a choice at one point to become the Americans, the British, the Germans etc. The races have been stripped down to a mere three major ones with several different "possible" civilization changes as you begrudgingly move to the more modern ages. So in other words, its a near direct take on what Empire Earth could've been without the experimentation and many technological ages that made Empire Earth unique and actually fun. Overall being less engaging, less interesting and more bogged down by a resource system that was intolerably slow to begin with. Empires: Dawn of the Modern World, is focused primarily on making the same sort of mistakes and even restoring the tedium that plagued Empire Earth. A grave mistake perhaps when compared to the ambitious Empire Earth. Instead of the amazing epochs that extended into a futuristic setting, we see the middle ages evolve to post world war 2 era technologies and themes. However, where Age of Empires inspired Empire Earth, "Empires" seems to be inspired by the latter to a fatalistic degree. Instead of the amazing epochs that extended into a Empire Earth drew its influence from many different games in the RTS genre and sought to expand the ideas and concepts of pseudo-micro-historical periods, which games like Age of Empires focused primarily on. all ran together) … ExpandĮmpire Earth drew its influence from many different games in the RTS genre and sought to expand the ideas and concepts of pseudo-micro-historical periods, which games like Age of Empires focused primarily on. Wait until this game lands in the bargin bin - which won't be long. If you do buy it, turn the sound off (horrid effects and acting) and crank the diffuculty up to something above normal (AI is average, at best). rolled them up in better than average engine and then stripped itself of everything neat and innovative. The thing that I hate (maybe too strong of a word) most of all is that it plays like a rip off of it's creators game "Empire Earth." Basically E:DotMW has taken Age of Empires, Age of Empires 2, and Empire Earth.
rolled them up in better than average engine and then stripped itself Such a horribly average game. ((Triggering player) is in alphagroup) Equal to TrueĬamera - Lock camera target for (Triggering player) to (Random unit from (Units owned by (Triggering player) of type Battletank (Alpha Team))), offset by (0.00, 0.00) using The unit's rotationĬamera - Lock camera target for (Triggering player) to (Random unit from (Units owned by (Triggering player) of type Battletank (Bravo Team))), offset by (0.00, 0.Such a horribly average game. If (All Conditions are True) then do (Then Actions) else do (Else Actions) Player - Player 8 (Pink) types a chat message containing lockcam as An exact matchĬamera - Apply Chase Camera for (Triggering player) over 0.00 seconds Player - Player 7 (Green) types a chat message containing lockcam as An exact match Player - Player 6 (Orange) types a chat message containing lockcam as An exact match
Player - Player 5 (Yellow) types a chat message containing lockcam as An exact match Player - Player 4 (Purple) types a chat message containing lockcam as An exact match Player - Player 3 (Teal) types a chat message containing lockcam as An exact match Player - Player 2 (Blue) types a chat message containing lockcam as An exact match
Player - Player 1 (Red) types a chat message containing lockcam as An exact match